Bandit Hideouts Mod Readme
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Installation:
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After downloading the mod, extract the zip and
 move the following files:

    Bandit_Hideouts.asi
    Bandit_Hideouts.dat
    Bandit_Hideouts.ini
    Bandit_Hideouts_CustomPeds.txt

 into the game's directory seen here:
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
 also install Scripthook (ScriptHookRDR2.dll)
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v1.23 Changelog:
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- Fixed hideout blip not removing when cleared.
- Fixed Colter, Beaver Hollow, Lakay, and Shady Belle from not spawning in.
- Fixed zombies not spawning in at hideouts when the zombielairs setting was set in the ini.
- Added new ini setting for story: DISABLE_STORY_LOCATION_HIDEOUTS=0
- Added new ini setting for hired gunmen horses: HIRED_GUNS_DONT_SPAWN_HORSE=0
- Added new feature for individual hideouts, now in the ini you can set what gang will spawn at an individual hideout.
- Added new feature for individual ambush locations, now in the ini you can set what gang will spawn at an ambush location.
- Added 8 new gangs: KKK, Wapiti Warriors, Army, Laramie gang, Bronte Goons, Cornwall Goons, BraithWaites, and the Grays.
- Added 8 new gangs to the gang reference in the ini 
- Removed the Laramie gang from the Generic bandits gang.
- Changed the gang for Calumet Ravine, Wapiti Cliff, and Cotorra Springs hideouts to gang_WapWarriors.
- Increased the minspawn distance for Shady Belle hideout.
- Decreased the min, max, & despawn distances for Gaptooth Breach hideout.
- Added props to Cruck Camp hideout
- Added props to Streamview hideout
- Added props to Valley Lookout hideout
- Added props to Cochinay hideout
- Added props to Wallace Overlook hideout
- Added props to Clawson's Rest hideout
- Added props to Rio Del Lobo House hideout
- Added props to Mercer Station hideout

- Added new hideout: Coronado Pass
- Added new hideout: Coronado End
- Added new hideout: Cueva Seca
- Added new hideout: Benedict Hill
- Added new hideout: Two Crows

- Added new ambush location: Coronado Bridge
